It's important to determine where you want to create a Sound object because its location affects how users hear its audio. Volume and pan position remain the same regardless of the user's position or rotation. Within the Workspace without a parent object. Volume changes depending on the distance between the user's sound listener and the position of the attachment. Volume changes depending on the distance between the user's sound listener and the position of the part, as well as part's size.Ĭhild of an Attachment, MeshPart, TrussPart, WedgePart, or CornerWedgePart.Īudio emits outward from the single attachment point. If you are looking for any asset from a particular Creator, use the Creators filter on the left of the screen.Child of a block, sphere, or cylinder BasePart.Īudio emits outward from the entire surface of the part. You can filter your search result by different Genres using the Genre filter on the left of the screen. You can narrow the results using applicable filters such as Type, Genre, and Creators. If you are looking for something in particular, you can search by keyword or title using the Search box at the top of the page. You can browse the offerings in different categories such as Models, Decals, Audio, Video, Meshes, and Plugins using the menu on the left or the drop-down on the right of the Search box. Read the Creator Marketplace documentation to learn how to access and use these freely available assets in your experiences. Go to the Create page located in the top menu bar.The Creator Marketplace, formerly called the Library, is a collection of freely available models, decals, audio, videos, meshes, and plugins that you can use to help create the experience of your dreams! Keep in mind that unlike clothing and gear, Creator Marketplace items will not be able to be worn on your avatar.Īccess the Creator Marketplace Via a Browser
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